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They can’t prove the conspiracy… But they could, if Steve runs his mouth.

The police chief stares at you.

You stare at the table. You’d agreed (sworn!) to stay quiet. You’d even studied game theory together. But, you hadn’t understood what an extra year of jail meant.

The police chief stares at you.

Let Steve be the gullible idealist. You have a family waiting for you.

People talk about “defection” in social dilemma games, from the prisoner’s dilemma to stag hunt to chicken. In the tragedy of the commons, we talk about defection. The concept has become a regular part of LessWrong discourse.

Informal definition: Defection

A player defects when they increase their personal payoff at the expense of the group.

This informal definition is no secret, being echoed from the ancient Formal Models of Dilemmas in Social Decision-Making to the recent Classifying games like the Prisoner’s Dilemma:

Quote

you can model the “defect” action as “take some value for yourself, but destroy value in the process.”

Given that the prisoner’s dilemma is the bread and butter of game theory and of many parts of economics, evolutionary biology, and psychology, you might think that someone had already formalized this. However, to my knowledge, no one has.

Consider a finite -player normal-form game, with player having pure action set and payoff function . Each player chooses a strategy (a distribution over ). Together, the strategies form a strategy profile . is the strategy profile, excluding player ’s strategy. A payoff profile contains the payoffs for all players under a given strategy profile.

A utility weighting is a set of non-negative weights (as in Harsanyi’s utilitarian theorem). You can consider the weights as quantifying each player’s contribution; they might represent a perceived social agreement or be the explicit result of a bargaining process.

When all are equal, we’ll call that an equal weighting. However, if there are “utility monsters”, we can downweight them accordingly.

We’re implicitly assuming that payoffs are comparable across players. We want to investigate: given a utility weighting, which actions are defections?

Definition: Defection

Player ’s action is a defection against strategy profile and weighting if

  1. Social loss:

If such an action exists for some player , strategy profile , and weighting, then we say that there is an opportunity for defection in the game.


For an equal weighting, condition (2) is equivalent to demanding that the action not be a Kaldor-Hicks improvement.

Payoff profiles in the Prisoner’s Dilemma. Red arrows represent defections against pure strategy profiles; player 1 defects vertically, while player 2 defects horizontally. For example, player 2 defects with because they gain () but the weighted sum loses out ().

This definition seems to make reasonable intuitive sense. In the tragedy of the commons, each player rationally increases their utility, while imposing negative externalities on the other players and decreasing total utility. A spy might leak classified information, benefiting themselves and Russia but defecting against America.

Definition: Cooperation

Cooperation takes place when a strategy profile is maintained despite the opportunity for defection.

I will now state some obvious results without proof.

Theorem 1: In constant-sum games, there is no opportunity for defection against equal weightings
Theorem 2: No defection in common-payoff scenarios

In common-payoff games (where all players share the same payoff function), there is no opportunity for defection.

In private communication, Joel Leibo points out that Theorems 1 and 2 formalize the intuition behind the proverb “all’s fair in love and war.” That is, you can’t defect in fully competitive or fully cooperative situations.

Theorem 3: There is no opportunity for defection against Nash equilibria
Definition: Pareto improvement

An action is a Pareto improvement over strategy profile if, for all players , .

Proposition 4: Pareto improvements are never defections

We can prove that formal defection exists in the trifecta of famous games. Expand the callouts to view the proofs if you’re interested.

In (a), variables stand for emptation, eward, unishment, and ucker. A 2×2 symmetric game is a Prisoner’s Dilemma when . Unsurprisingly, formal defection is everywhere in this game.

A 2×2 symmetric game is a Stag Hunt when . In Stag Hunts, due to uncertainty about whether the other player will hunt stag, players defect and fail to coordinate on the unique Pareto optimum . In (b), player 2 will defect (play ) when . In Stag Hunts, formal defection can always occur against mixed strategy profiles, which lines up with defection in this game being due to uncertainty.

A 2×2 symmetric game is Chicken when . In (b), defection only occurs when : when player 1 is likely to turn, player 2 is willing to trade a bit of total payoff for personal payoff.

This bit of basic theory will hopefully allow for things like principled classification of policies: “has an agent learned a “non-cooperative” policy in a multi-agent setting?”. For example, the empirical game-theoretic analyses of Leibo et al.’s Multi-agent Reinforcement Learning in Sequential Social Dilemmas say that apple-harvesting agents are defecting when they zap each other with beams. Instead of using a qualitative metric, you could choose a desired non-zapping strategy profile, and then use Leibo’s analysis tool to classify formal defections from that. This approach would still have a free parameter, but it seems better.


I had vague pre-theoretic intuitions about “defection”, and now I feel more capable of reasoning about what is and isn’t a defection. In particular, I’d been confused by the difference between power-seeking and defection, and now I’m not.

Thanks

Thanks to Michael Dennis for proposing the formal definition; to Andrew Critch for pointing me in this direction; to Abram Demski for proposing non-negative weighting; and to Alex Appel, Scott Emmons, Evan Hubinger, philh, Rohin Shah, and Carroll Wainwright for their feedback and ideas.

Black and white trout

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